Following on from research finding that people who regularly play action video games show visual attention related differences in brain activity compared to non-players, a new study has investigated whether such changes could be elicited in 25 volunteers who hadn’t played video games in at least four years. Sixteen of the participants played a first-person shooter game (Medal of Honor: Pacific Assault), while nine played a three-dimensional puzzle game (Ballance). They played the games for a total of 10 hours spread over one- to two-hour sessions.
Selective attention was assessed through an attentional visual field task, carried out prior to and after the training program. Individual learning differences were marked, and because of visible differences in brain activity after training, the action gamers were divided into two groups for analysis — those who performed above the group mean on the second attentional visual field test (7 participants), and those who performed below the mean (9). These latter individuals showed similar brain activity patterns as those in the control (puzzle) group.
In all groups, early-onset brainwaves were little affected by video game playing. This suggests that game-playing has little impact on bottom–up attentional processes, and is in keeping with earlier research showing that players and non-players don’t differ in the extent to which their attention is captured by outside stimuli.
However, later brainwaves — those thought to reflect top–down control of selective attention via increased inhibition of distracters — increased significantly in the group who played the action game and showed above-average improvement on the field test. Another increased wave suggests that the total amount of attention allocated to the task was also greater in that group (i.e., they were concentrating more on the game than the below-average group, and the control group).
The improved ability to select the right targets and ignore other stimuli suggests, too, that these players are also improving their ability to make perceptual decisions.
The next question, of course, is what personal variables underlie the difference between those who benefit more quickly from the games, and those who don’t. And how much more training is necessary for this latter group, and are there some people who won’t achieve these benefits at all, no matter how long they play? Hopefully, future research will be directed to these questions.