Strategies

Extra-large letter spacing improves reading in dyslexia

July, 2012

Increasing the spacing between letters has been found to improve reading accuracy and speed in dyslexic children, with poorest readers benefiting most.

It’s generally agreed among researchers that the most efficient intervention for dyslexia is to get the child reading more — the challenge is to find ways that enable that. Training programs typically target specific component skills, which are all well and good but leave the essential problem untouched: the children still need to read more. A new study shows that a very simple manipulation substantially improves reading in a large, unselected group of dyslexic children.

The study involved 74 French and Italian children — the two groups enabling researchers to compare a transparent writing system (Italian) with a relatively opaque one (French). The children had to read 24 short, meaningful, but unrelated, sentences. The text was written in Times New Roman 14 point. Standard interletter spacing was compared to spacing increased by 2.5 points. Space between words and lines was also increased commensurately. Each child read the same sentences in two sessions, two weeks apart. In one session, standard spacing was used, and in the other, increased spacing. Order of the sessions was of course randomly assigned.

The idea behind this is that dyslexic readers seem to be particularly affected by crowding. Crowding — interference from flanking letters — mostly affects peripheral vision in normal adult readers, but has been shown to be a factor in central vision in school-aged children. Standard letter spacing appears to be optimal for skilled adult readers.

The study found that increased spacing improved accuracy in reading the text by a factor of two. Moreover, this group effect conceals substantial individual differences. Those who had the most difficulties with the text benefitted the most from the extra spacing.

Reading speed also increased. In this case, despite the 2-week interval, there was an order effect: those who read the normal text first were faster on the 2nd (spaced) reading, while those who read the spaced text first read the 2nd (normal) text at the same speed. Analysis that removed the effects of repetition found that spacing produced a speed improvement of about 0.3 syllables a second, which corresponds to the average improvement across an entire school year for Italian dyslexic children.

There was no difference between the Italian and French children, indicating that this manipulation works in both transparent (in which letters and sounds match) and opaque writing systems (like English).

Subsequent comparison of 30 of the Italian children (mean age 11) with younger normally-developing children (mean age 8) matched for reading level and IQ found that spacing benefited only the dyslexic children.

A further experiment involving some of the Italian dyslexic children compared the spaced condition with normal text that had the same line spacing as the spaced text. This confirmed that it was the letter spacing that was critical.

These findings point to a very simple way of giving dyslexic children the practice they need in reading without any training. It is not suggested that it replaces specific-skill training, but rather augments it.

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[3017] Zorzi M, Barbiero C, Facoetti A, Lonciari I, Carrozzi M, Montico M, Bravar L, George F, Pech-Georgel C, Ziegler JC. Extra-large letter spacing improves reading in dyslexia. Proceedings of the National Academy of Sciences [Internet]. 2012 ;109(28):11455 - 11459. Available from: http://www.pnas.org/content/109/28/11455

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Strategies

For any miscellaneous items that aren't dealt with in one of the more specific categories. See menu.

Older news items (pre-2010) brought over from the old website

Blind people are 'serial memory' whizzes

In a demonstration of the benefits of mental training, a study tested the memory of 19 congenitally blind individuals and individually matched sighted controls. Those who were blind recalled more words than the sighted, but their greatest superiority was the ability to remember longer word sequences according to their original order. This is probably a result of blind people’s everyday reliance on serial-memory strategies to identify otherwise indistinguishable objects. The finding that the blind showed a better memory for all of the words regardless of where they fell (rather than the first and last word advantage more typically found) suggests that the key to their success may lie in representing item lists as word chains, perhaps by generating associations between adjacent items.

[1321] Raz N, Striem E, Pundak G, Orlov T, Zohary E. Superior Serial Memory in the Blind: A Case of Cognitive Compensatory Adjustment. Current Biology [Internet]. 2007 ;17(13):1129 - 1133. Available from: http://www.cell.com/current-biology/abstract/S0960-9822(07)01484-4

http://www.eurekalert.org/pub_releases/2007-06/cp-bpa061407.php

Brain Imaging Identifies Best Memorization Strategies

Why do some people remember things better than others? An imaging study has revealed that the brain regions activated when learning vary depending on the strategy adopted. The study involved 29 right-handed, healthy young adults, ages 18-31, all of whom had normal or corrected-to-normal vision and reported no significant neurological history. Participants were given interacting object pair images (such as a turkey seated atop a horse and a banana positioned in the back of a dump truck) and told to study them in anticipation of a memory test. Earlier studies had indicated that while individuals use a variety of strategies to help them memorize new information, the following four strategies were the main strategies:

1) A visual inspection strategy in which participants carefully studied the visual appearance of objects.

2) A verbal elaboration strategy in which individuals constructed sentences about the objects to remember them.

3) A mental imagery strategy in which participants formed interactive mental images of the objects.

4) A memory retrieval strategy in which they thought about the meaning of the objects and/or personal memories associated with the objects.

Both visual inspection and verbal elaboration resulted in improved recall. Imaging revealed that people who often used verbal elaboration had greater activity in a network of regions that included prefrontal regions associated with controlled verbal processing compared to people who used this strategy less frequently. People who often used a visual inspection strategy had greater activity in a network of regions that included an extrastriate region associated with object processing compared to people who used this strategy less frequently.

[1026] Kirchhoff BA, Buckner RL. Functional-Anatomic Correlates of Individual Differences in Memory. Neuron [Internet]. 2006 ;51(2):263 - 274. Available from: http://www.cell.com/neuron/abstract/S0896-6273(06)00459-4

http://www.sciencedaily.com/releases/2006/08/060809082610.htm

Nature walks improve cognition in people with depression

June, 2012

A small study provides more support for the idea that viewing nature can refresh your attention and improve short-term memory, and extends it to those with clinical depression.

I’ve talked before about Dr Berman’s research into Attention Restoration Theory, which proposes that people concentrate better after nature walks or even just looking at nature scenes. In his latest study, the findings have been extended to those with clinical depression.

The study involved 20 young adults (average age 26), all of whom had a diagnosis of major depressive disorder. Short-term memory and mood were assessed (using the backwards digit span task and the PANAS), and then participants were asked to think about an unresolved, painful autobiographical experience. They were then randomly assigned to go for a 50-minute walk along a prescribed route in either the Ann Arbor Arboretum (woodland park) or traffic heavy portions of downtown Ann Arbor. After the walk, mood and cognition were again assessed. A week later the participants repeated the entire procedure in the other location.

Participants exhibited a significant (16%) increase in attention and working memory after the nature walk compared to the urban walk. While participants felt more positive after both walks, there was no correlation with memory effects.

The finding is particularly interesting because depression is characterized by high levels of rumination and negative thinking. It seemed quite likely, then, that a solitary walk in the park might make depressed people feel worse, and worsen working memory. It’s intriguing that it didn’t.

It’s also worth emphasizing that, as in earlier studies, this effect of nature on cognition appears to be independent of mood (which is, of course, the basic tenet of Attention Restoration Theory).

Of course, this study is, like the others, small, and involves the same demographic. Hopefully future research will extend the sample groups, to middle-aged and older adults.

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Sleeping after learning is most effective

May, 2012

A new sleep study confirms the value of running through new material just before bedtime, particularly it seems when that material is being learned using mnemonics or by rote.

We know that we remember more 12 hours after learning if we have slept during that 12 hours rather than been awake throughout, but is this because sleep is actively helping us remember, or because being awake makes it harder to remember (because of interference and over-writing from other experiences). A new study aimed to disentangle these effects.

In the study, 207 students were randomly assigned to study 40 related or unrelated word pairs at 9 a.m. or 9 p.m., returning for testing either 30 minutes, 12 hours or 24 hours later.

As expected, at the 12-hour retest, those who had had a night’s sleep (Evening group) remembered more than those who had spent the 12 hours awake (Morning group). But this result was because memory for unrelated word pairs had deteriorated badly during 12 hours of wakefulness; performance on the related pairs was the same for the two groups. Performance on the related and unrelated pairs was the same for those who slept.

For those tested at 24 hours (participants from both groups having received both a full night of sleep and a full day of wakefulness), those in the Evening group (who had slept before experiencing a full day’s wakefulness) remembered significantly more than the Morning group. Specifically, the Evening group showed a very slight improvement over training, while the Morning group showed a pronounced deterioration.

This time, both groups showed a difference for related versus unrelated pairs: the Evening group showed some deterioration for unrelated pairs and a slightly larger improvement for related pairs; the Morning group showed a very small deterioration for related pairs and a much greater one for unrelated pairs. The difference between recall of related pairs and recall of unrelated pairs was, however, about the same for both groups.

In other words, unrelated pairs are just that much harder to learn than related ones (which we already know) — over time, learning them just before sleep vs learning early in the day doesn’t make any difference to that essential truth. But the former strategy will produce better learning for both types of information.

A comparison of the 12-hour and 24-hour results (this is the bit that will help us disentangle the effects of sleep and wakefulness) reveals that twice as much forgetting of unrelated pairs occurred during wakefulness in the first 12 hours, compared to wakefulness in the second 12 hours (after sleep), and 3.4 times more forgetting of related pairs (although this didn’t reach significance, the amount of forgetting being so much smaller).

In other words, sleep appears to slow the rate of forgetting that will occur when you are next awake; it stabilizes and thus protects the memories. But the amount of forgetting that occurred during sleep was the same for both word types, and the same whether that sleep occurred in the first 12 hours or the second.

Participants in the Morning and Evening groups took a similar number of training trials to reach criterion (60% correct), and there was no difference in the time it took to learn unrelated compared to related word pairs.

It’s worth noting that there was no difference between the two groups, or for the type of word pair, at the 30-minutes test either. In other words, your ability to remember something shortly after learning it is not a good guide for whether you have learned it ‘properly’, i.e., as an enduring memory.

The study tells us that the different types of information are differentially affected by wakefulness, that is, perhaps, they are more easily interfered with. This is encouraging, because semantically related information is far more common than unrelated information! But this may well serve as a reminder that integrating new material — making sure it is well understood and embedded into your existing database — is vital for effective learning.

The findings also confirm earlier evidence that running through any information (or skills) you want to learn just before going to bed is a good idea — and this is especially true if you are trying to learn information that is more arbitrary or less well understood (i.e., the sort of information for which you are likely to use mnemonic strategies, or, horror of horrors, rote repetition).

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How action videogames change some people’s brains

May, 2012

A small study has found that ten hours of playing action video games produced significant changes in brainwave activity and improved visual attention for some (but not all) novices.

Following on from research finding that people who regularly play action video games show visual attention related differences in brain activity compared to non-players, a new study has investigated whether such changes could be elicited in 25 volunteers who hadn’t played video games in at least four years. Sixteen of the participants played a first-person shooter game (Medal of Honor: Pacific Assault), while nine played a three-dimensional puzzle game (Ballance). They played the games for a total of 10 hours spread over one- to two-hour sessions.

Selective attention was assessed through an attentional visual field task, carried out prior to and after the training program. Individual learning differences were marked, and because of visible differences in brain activity after training, the action gamers were divided into two groups for analysis — those who performed above the group mean on the second attentional visual field test (7 participants), and those who performed below the mean (9). These latter individuals showed similar brain activity patterns as those in the control (puzzle) group.

In all groups, early-onset brainwaves were little affected by video game playing. This suggests that game-playing has little impact on bottom–up attentional processes, and is in keeping with earlier research showing that players and non-players don’t differ in the extent to which their attention is captured by outside stimuli.

However, later brainwaves — those thought to reflect top–down control of selective attention via increased inhibition of distracters — increased significantly in the group who played the action game and showed above-average improvement on the field test. Another increased wave suggests that the total amount of attention allocated to the task was also greater in that group (i.e., they were concentrating more on the game than the below-average group, and the control group).

The improved ability to select the right targets and ignore other stimuli suggests, too, that these players are also improving their ability to make perceptual decisions.

The next question, of course, is what personal variables underlie the difference between those who benefit more quickly from the games, and those who don’t. And how much more training is necessary for this latter group, and are there some people who won’t achieve these benefits at all, no matter how long they play? Hopefully, future research will be directed to these questions.

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[2920] Wu S, Cheng CK, Feng J, D'Angelo L, Alain C, Spence I. Playing a First-person Shooter Video Game Induces Neuroplastic Change. Journal of Cognitive Neuroscience [Internet]. 2012 ;24(6):1286 - 1293. Available from: http://dx.doi.org/10.1162/jocn_a_00192

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How cognitive reserve helps protect seniors from cognitive decline

May, 2012

Greater cognitive activity doesn’t appear to prevent Alzheimer’s brain damage, but is associated with more neurons in the prefrontal lobe, as well as other gender-specific benefits.

Data from the very large and long-running Cognitive Function and Ageing Study, a U.K. study involving 13,004 older adults (65+), from which 329 brains are now available for analysis, has found that cognitive lifestyle score (CLS) had no effect on Alzheimer’s pathology. Characteristics typical of Alzheimer’s, such as plaques, neurofibrillary tangles, and hippocampal atrophy, were similar in all CLS groups.

However, while cognitive lifestyle may have no effect on the development of Alzheimer's pathology, that is not to say it has no effect on the brain. In men, an active cognitive lifestyle was associated with less microvascular disease. In particular, the high CLS group showed an 80% relative reduction in deep white matter lesions. These associations remained after taking into account cardiovascular risk factors and APOE status.

This association was not found in women. However, women in the high CLS group tended to have greater brain weight.

In both genders, high CLS was associated with greater neuronal density and cortical thickness in Brodmann area 9 in the prefrontal lobe (but not, interestingly, in the hippocampus).

Cognitive lifestyle score is produced from years of education, occupational complexity coded according to social class and socioeconomic grouping, and social engagement based on frequency of contact with relatives, neighbors, and social events.

The findings provide more support for the ‘cognitive reserve’ theory, and shed some light on the mechanism, which appears to be rather different than we imagined. It may be that the changes in the prefrontal lobe (that we expected to see in the hippocampus) are a sign that greater cognitive activity helps you develop compensatory networks, rather than building up established ones. This would be consistent with research suggesting that older adults who maintain their cognitive fitness do so by developing new strategies that involve different regions, compensating for failing regions.

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Cognitive training shown to help healthy older adults

May, 2012

A comparison of multi-domain and single-domain cognitive training shows both improve cognitive performance in healthy older adults, but multi-domain training produces greater benefits.

Previous research has been equivocal about whether cognitive training helps cognitively healthy older adults. One recent review concluded that cognitive training could help slow age-related decline in a range of cognitive tasks; another found no evidence that such training helps slow or prevent the development of Alzheimer’s in healthy older adults. Most of the studies reviewed looked at single-domain training only: memory, reasoning, processing speed, reading, solving arithmetic problems, or strategy training (1). As we know from other studies, training in specific tasks is undeniably helpful for improving your performance at those specific tasks. However, there is little evidence for wider transfer. There have been few studies employing multi-domain training, although two such have found positive benefits.

In a new Chinese study, 270 healthy older adults (65-75) were randomly assigned to one of three groups. In the two experimental groups, participants were given one-hour training sessions twice a week for 12 weeks. Training took place in small groups of around 15. The first 15 minutes of each hour involved a lecture focusing on diseases common in older adults. The next 30 minutes were spent in instruction in one specific technique and how to use it in real life. The last 15 minutes were used to consolidate the skills by solving real-life problems.

One group were trained using a multi-domain approach, involving memory, reasoning, problem solving, map reading, handicrafts, health education and exercise. The other group trained on reasoning only (involving the towers of Hanoi, numerical reasoning, Raven Progressive Matrices, and verbal reasoning). Homework was assigned. Six months after training, three booster sessions (a month apart) were offered to 60% of the participants. The third group (the control) was put on a waiting list. All three groups attended a lecture on aspects of healthy living every two months.

All participants were given cognitive tests before training and after training, and again after 6 months, and after one year. Cognitive function was assessed using the Stroop Test, the Trail Making test, the Visual Reasoning test, and the Repeatable Battery for the Assessment of Neuropsychological Status (RBANS, Form A).

Both the multi-domain and single-domain cognitive training produced significant improvement in cognitive scores (the former in RBANS, visual reasoning, and immediate and delayed memory; the latter in RBANS, visual reasoning, word interference, and visuospatial/constructional score), although single-domain training produced less durable benefits (after a year, the multi-domain group still showed the benefit in RBANS, delayed memory and visual reasoning, while the single-domain group only showed benefits in word interference). Booster training also produced benefits, consolidating training in reasoning, visuospatial/constructional abilities and faster processing.

Reasoning ability seemed particularly responsive to training. Although it would be reasonable to assume that single-domain training, which focused on reasoning, would produce greater improvement than multi-domain training in this specific area, there was in fact no difference between the two groups right after training or at six months. And at 12 months, the multi-domain group was clearly superior.

In sum, the study provides evidence that cognitive training helps prevent cognitive decline in healthy older people, that specific training can generalize to other tasks, but that programs that involve several cognitive domains produce more lasting benefits.

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Smartphone training helps people with serious memory impairment regain independence

April, 2012

A smartphone training program, specifically designed for those with moderate-to-severe memory impairment, was found to significantly improve day-to-day functioning in a small study.

While smartphones and other digital assistants have been found to help people with mild memory impairment, their use by those with greater impairment has been less successful. However, a training program developed at the Baycrest Centre for Geriatric Care has been using the power of implicit memory to help impaired individuals master new skills.

The study involved 10 outpatients, aged 18 to 55 (average age 44), who had moderate-to-severe memory impairment, the result of non-neurodegenerative conditions including ruptured aneurysm, stroke, tumor, epilepsy, closed-head injury, or anoxia after a heart attack. They all reported difficulty in day-to-day functioning.

Participants were trained in the basic functions of either a smartphone or another personal digital assistant (PDA) device, using an errorless training method that tapped into their preserved implicit /procedural memory. In this method, cues are progressively faded in such a way as to ensure there is enough information to prompt the correct response. The fading of the cues was based on the trainer’s observation of the patient’s behavior.

Participants were given several one-hour training sessions to learn calendaring skills such as inputting appointments and reminders. Each application was broken down into its component steps, and each step was given its own score in terms of how much support was needed. Support could either comprise a full explanation and demonstration; full explanation plus pointing to the next step; simply pointing to the next step; simply confirming a correct query; no support. The hour-long sessions occurred twice a week (with one exception, who only received one session a week). Training continued until the individual reached criterion-level performance (98% correct over a single session). On average, this took about 8 sessions, but as a general rule, those with relatively focal impairment tended to be substantially quicker than those with more extensive cognitive impairment.

After this first training phase, participants took their devices home, where they extended their use of the device through new applications mastered using the same protocol. These new tasks were carefully scaffolded to enable progressively more difficult tasks to be learned.

To assess performance, participants were given a schedule of 10 phone calls to complete over a two-week period at different times of the day. Additionally, family members kept a log of whether real-life tasks were successfully completed or not, and both participants and family members completed several questionnaires: one rating a list of common memory mistakes on a frequency-of-occurrence scale, another measuring confidence in dealing with various memory-demanding scenarios, and a third examining the participant's ability to use the device.

All 10 individuals showed improvement in day-to-day memory functioning after taking the training, and this improvement continued when the patients were followed up three to eight months later. Specifically, prospective memory (memory for future events) improved, and patient confidence in dealing with memory-demanding situations increased. Some patients also reported broadening their use of their device to include non-prospective memory tasks (e.g. entering names and/or photos of new acquaintances, or entering details of conversations).

It should be noted that these patients were some time past their injury, which was on average some 3 ½ years earlier (ranging from 10 months to over 25 years). Accordingly, they had all been through standard rehabilitation training, and already used many memory strategies. Questioning about strategy use prior to the training revealed that six participants used more memory strategies than they had before their injury, three hadn’t changed their strategy use, and one used fewer. Strategies included: calendars, lists, reminders from others, notebooks, day planner, placing items in prominent places, writing a note, relying on routines, alarms, organizing information, saying something out loud in order to remember it, mental elaboration, concentrating hard, mental retracing, computer software, spaced repetition, creating acronyms, alphabetic retrieval search.

The purpose of this small study, which built on an earlier study involving only two patients, was to demonstrate the generalizability of the training method to a larger number of individuals with moderate-to-severe memory impairment. Hopefully, it will also reassure such individuals, who tend not to use electronic memory aids, that these are a useful tool that they can, with the right training, learn to use successfully.

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Video game training benefits cognition in some older adults

April, 2012

A study has found that playing a cognitively complex video game improved cognitive performance in some older adults, particularly those with initially poorer cognitive scores.

A number of studies have found evidence that older adults can benefit from cognitive training. However, neural plasticity is thought to decline with age, and because of this, it’s thought that the younger-old, and/or the higher-functioning, may benefit more than the older-old, or the lower-functioning. On the other hand, because their performance may already be as good as it can be, higher-functioning seniors may be less likely to benefit. You can find evidence for both of these views.

In a new study, 19 of 39 older adults (aged 60-77) were given training in a multiplayer online video game called World of Warcraft (the other 20 formed a control group). This game was chosen because it involves multitasking and switching between various cognitive abilities. It was theorized that the demands of the game would improve both spatial orientation and attentional control, and that the multiple tasks might produce more improvement in those with lower initial ability compared to those with higher ability.

WoW participants were given a 2-hour training session, involving a 1-hour lecture and demonstration, and one hour of practice. They were then expected to play the game at home for around 14 hours over the next two weeks. There was no intervention for the control group. All participants were given several cognitive tests at the beginning and end of the two week period: Mental Rotation Test; Stroop Test; Object Perspective Test; Progressive Matrices; Shipley Vocabulary Test; Everyday Cognition Battery; Digit Symbol Substitution Test.

As a group, the WoW group improved significantly more on the Stroop test (a measure of attentional control) compared to the control group. There was no change in the other tests. However, those in the WoW group who had performed more poorly on the Object Perspective Test (measuring spatial orientation) improved significantly. Similarly, on the Mental Rotation Test, ECB, and Progressive Matrices, those who performed more poorly at the beginning tended to improve after two weeks of training. There was no change on the Digit Symbol test.

The finding that only those whose performance was initially poor benefited from cognitive training is consistent with other studies suggesting that training only benefits those who are operating below par. This is not really surprising, but there are a few points that should be made.

First of all, it should be noted that this was a group of relatively high-functioning young-old adults — poorer performance in this case could be (relatively) better performance in another context. What it comes down to is whether you are operating at a level below which you are capable of — and this applies broadly, for example, experiments show that spatial training benefits females but not males (because males tend to already have practiced enough).

Given that, in expertise research, training has an on-going, apparently limitless, effect on performance, it seems likely that the limited benefits shown in this and other studies is because of the extremely limited scope of the training. Fourteen hours is not enough to improve people who are already performing adequately — but that doesn’t mean that they wouldn’t improve with more hours. I have yet to see any interventions with older adults that give them the amount of cognitive training you would expect them to need to achieve some level of mastery.

My third and final point is the specific nature of the improvements. This has also been shown in other studies, and sometimes appears quite arbitrary — for example, one 3-D puzzle game apparently improved mental rotation, while a different 3-D puzzle game had no effect. The point being that we still don’t understand the precise attributes needed to improve different skills (although the researchers advocate the use of a tool called cognitive task analysis for revealing the underlying qualities of an activity) — but we do understand that it is a matter of precise attributes, which is definitely a step in the right direction.

The main thing, then, that you should take away from this is the idea that different activities involve specific cognitive tasks, and these, and only these, will be the ones that benefit from practicing the activities. You therefore need to think about what tasks you want to improve before deciding on the activities to practice.

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Scent of rosemary may help cognition

March, 2012

Rosemary is a herb long associated with memory. A small study now provides some support for the association, and for the possible benefits of aromatherapy. And a rat study indicates that your attitude to work might change how stimulants affect you.

A small study involving 20 people has found that those who were exposed to 1,8-cineole, one of the main chemical components of rosemary essential oil, performed better on mental arithmetic tasks. Moreover, there was a dose-dependent relationship — higher blood concentrations of the chemical were associated with greater speed and accuracy.

Participants were given two types of test: serial subtraction and rapid visual information processing. These tests took place in a cubicle smelling of rosemary. Participants sat in the cubicle for either 4, 6, 8, or 10 minutes before taking the tests (this was in order to get a range of blood concentrations). Mood was assessed both before and after, and blood was tested at the end of the session.

While blood levels of the chemical correlated with accuracy and speed on both tasks, the effects were significant only for the mental arithmetic task.

Participants didn’t know that the scent was part of the study, and those who asked about it were told it was left over from a previous study.

There was no clear evidence that the chemical improved attention, but there was a significant association with one aspect of mood, with higher levels of the scent correlating with greater contentment. Contentment was the only aspect of mood that showed such a link.

It’s suggested that this chemical compound may affect learning through its inhibiting effect on acetylcholinesterase (an important enzyme in the development of Alzheimer's disease). Most Alzheimer’s drugs are cholinesterase inhibitors.

While this is very interesting (although obviously a larger study needs to confirm the findings), what I would like to see is the effects on more prolonged mental efforts. It’s also a little baffling to find the effect being limited to only one of these tasks, given that both involve attention and working memory. I would also like to see the rosemary-infused cubicle compared to some other pleasant smell.

Interestingly, a very recent study also suggests the importance of individual differences. A rat study compared the effects of amphetamines and caffeine on cognitive effort. First of all, giving the rats the choice of easy or hard visuospatial discriminations revealed that, as with humans, individuals could be divided into those who tended to choose difficult trials (“workers”) and those who preferred easy ones (“slackers”). (Easy trials took less effort, but earned commensurately smaller reward.)

Amphetamine, it was found, made the slackers worked harder, but made the workers take it easier. Caffeine, too, made the workers slack off, but had no effect on slackers.

The extent to which this applies to humans is of course unknown, but the idea that your attitude to cognitive effort might change how stimulants affect you is an intriguing one. And of course this is a more general reminder that factors, whatever they are, have varying effects on individuals. This is why it’s so important to have a large sample size, and why, as an individual, you can’t automatically assume that something will benefit you, whatever the research says.

But in the case of rosemary oil, I can’t see any downside! Try it out; maybe it will help.

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